can you make a 3d game where you walk around and spot cats inside of a van gogh painting? we can start with stary night and its town
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90s-style demoscene demo in C/OpenGL
@gandamu_ml ↗The creator’s prompt
A prompt is the text that tells the AI what you want it to make. Copy this one and paste it into your Claude Code project, adding what you’d like to change: the subject, wording, colors, or length.
The original text is preserved to respect the creator’s work. You can add instructions in your own language, even if the prompt is written in another language.
This prompt also uses images or files that aren’t included here. Bring your own references.
I would like you to create a kickass, impressive 1990s style demoscene demo using this S3M track as the music. Prior to getting to work, please see how to best play and analyze the S3M track. This will be important since synchronization of effects and appropriateness of scenes to the musical vibe (and this song does have a variety of sections with different attitude) is essential to a great demoscene demo. Also prior to getting started, please research what kinds of effects, physics, etc. would be good to use in combination. Please use C/C++ -- with appropriate demoscene/embedded/console gamedev sensibilities to avoid needlessly bloating compile times -- with OpenGL. In some cases, blitting to surfaces in realtime may be appropriate.. while in others, using OpenGL or even shaders is appropriate as well. It should be planned and polished to be spectacular and shocking. This is Claude's way of really showing off to the world that it kicks ass.
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